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Arts and Entertainment

Reflections on E3 and the State of Gaming: PART ONE

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Those of you who didn't get to attend E3 - that's, well, most of you - Sorry for the lack of posts. That ends now.

First, yes, E3 is awesome, though it's not what I expected. My previous experience with a massive trade convention is ComiCon, which is open to industry and fans alike. Indeed, the fact that fans are allowed means that in addition to being a major showcase for new gadgets, toys, comics and movies, it's also a place where you can purchase a shitload of already available such products. No such luck at E3, where it's industry and media only, and the only deals made are the network contacts you establish while you're there. And worst of all, there's less swag than a Church picnic. It's difficult to spend hours surrounded by gadgets and games, some of which are already available, and not be able to purchase or get free... anything.

But the inability to buy anything did give me a lot of time to think. So after 3 days of totally nerding out over video games, what did I take away? 3 things:

1) Gamers are aging. And the industry wants to mine their precious nostalgia.

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2) Like it or not, it's physically interactive games that are going to make video gaming ubiquitous.

3) The gaming industry's sexism overflow needs to STFU and DIAF.

Today, let's talk about point number one.