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'Mirror's Edge' Gaming & Listening Party w/ Lisa Miskovsky @ Nettwerk's The Sync, 10/20/08
Last month, local record label Nettwerk hosted a sneak preview of EA's first-person parkour-inspired action-adventure Mirror's Edge at The Sync in Hollywood, with a demo station offering a chance to play as the lead character, Faith, as she leapt across rooftops and engaged in hand-to-hand combat:
Mirror's Edge aims to "convey the strain and physical contact with the environment", according to senior producer Owen O'Brien, and to instill a freedom of movement not yet seen in the first-person genre. This is achieved not only with the exercise of parkour, but also by tying camera movement more closely with character movement, such that the rate at which the camera bobs up and down increases as Faith builds up speed while running and the camera spins when she rolls... Also, the arms, legs, and even torso at times are prominent and their visibility is used to convey movement and momentum, such that Faith's arms pump and the length of her steps increase with her gait, and her legs cycle and arms flail during long jumps.
With such a heavy focus on movement, it is imperative to maintain momentum, which is done by an uninterrupted, fluid flow of actions, creating a chain of moves.
Special thanks to Lisa Miskovsky, EA, and Nettwerk.