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E For Some But Not All: A Diary of Gaming Madness

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Guitar Hero was in full-effect at E-For-All

I must admit that after three bleary-eyed, sore-footed days stumbling around the Los Angeles Convention Center like Nicholas Cage in Leaving Las Vegas -- to objectively write about the E For All experience is difficult.

On one hand, the inaugural show has been rightfully panned by most mainstream media outlets for a variety of reasons. Many big gaming companies, Sony, Microsoft, Activision, and Square to name a few, skipped the show entirely and as a result the South Hall was only about half full with exhibitors. And because of the late date of the conference, many games that were previewed will be released in the next couple of weeks. The announced 18,000 attendance for Thursday through Sunday was also low, especially compared to the days of E3 when 60,000 would show up.

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On the other hand, the more intimate nature of E4 was somewhat refreshing. At times, E3 felt less a trade show and more a gargantuan high-tech carnival - part Silicon Valley, part Times Square, and part Las Vegas. Once you stepped into the big tent, you were attacked with a sensory overload of bright lights, mind-numbingly loud music and noises, garish set-pieces, leering fanboys, frantic media crews, company suits and of course, lots and lots of booth babes.
At E for All, the focus was more about the games themselves and less about the hype, even if there were fewer of them.

Here’s a diary of my time there: