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Demogorgon attacks and props: behind the scenes with a ‘Stranger Things’ special effects designer
From demogorgons clasping onto a white truck to a decibel reader device, much of the props in Stranger Things were designed with the intention to feel vintage and authentic.
Much of that is thanks to Shane Dzicek, a special effects designer based out of Burbank. Beyond Stranger Things, Dzicek worked on the Faztalker device in the most recent Five Nights at Freddy’s film, the jets on Top Gun: Maverick and the Roomba-esque vacuum cleaner shoes in Hocus Pocus 2.
LAist’s Julia Paskin talked with Dzicek about working on this latest season of Stranger Things and what it’s like to design special effects in the age of AI.
The process of designing the props in “Stranger Things”
Julia Paskin: What can you share on this date in terms of anything that you worked on in the new season?
Shane Dzicek: One of the things that I was excited to work on was a device that Steve actually has in the squawk van. It's this great device that counts from zero to 99.
I put in an alpha numerical display. Back in the ‘80s, they might have used different tech…And the original one weighed like 35, 40 pounds. So I hollowed the ones that we remade from scratch. So that way, Steve [Harrington] could have this thing with him and not have to worry about the weight.
Julia Paskin: In the trailer, there's the truck with demogorgons on top of it. And you did some work on that. Can you tell us about that as well?
Shane Dzicek: Murray [Bauman] was driving the truck. [The actors inside] need to be able to act. They need to have cameras right there, so you can't always have this all strapped on a big truck or on a process trailer moving down the road. So we built rigs that we can move the trucks around [and] be able to do any type of heavy riding, if there's big bumps they gotta go over, if you gotta move and flip the truck over any of that type.
The impact of AI on the SFX industry
Two years ago, actors and writers in Hollywood went on strike, demanding protections from AI in TV and film writing. Last year, those same fears creeped into labor negotiations between the Animation Guild and studios and streaming companies, with the Guild calling generative AI a top concern.
But when it comes to special effects, Dzicek is optimistic about his field withstanding AI’s threats to job security.
Julia Paskin: Are you dealing with the same kind of AI anxiety that other industries are fearful of, including myself?
Shane Dzicek: [AI] is a powerful tool. I'll probably end up seeing directors and producers and creative people that might be using it as references, being like: "Hey, I AI generated a thing now. I need you to make this come to life and be physical and practical." So I don't see AI necessarily taking that practical part of making this a real thing. That takes a lot of just ingenuity and years of education on how to fabricate and build things and bring all these elements together to create a working prop.
The other thing is you gotta train AI on the knowledge that we have. And [this] kind of knowledge is all handed by word of mouth. It's not written down anywhere. So good luck trying to protect that. Good luck trying to get the information out of all of us.
These excerpts have been condensed and edited for clarity. Watch the full interview below.