'Mirror's Edge' Gaming & Listening Party w/ Lisa Miskovsky @ Nettwerk's The Sync, 10/20/08

Last month, local record label Nettwerk hosted a sneak preview of EA's first-person parkour-inspired action-adventure Mirror's Edge at The Sync in Hollywood, with a demo station offering a chance to play as the lead character, Faith, as she leapt across rooftops and engaged in hand-to-hand combat:

Mirror's Edge aims to "convey the strain and physical contact with the environment", according to senior producer Owen O'Brien, and to instill a freedom of movement not yet seen in the first-person genre. This is achieved not only with the exercise of parkour, but also by tying camera movement more closely with character movement, such that the rate at which the camera bobs up and down increases as Faith builds up speed while running and the camera spins when she rolls...

Also, the arms, legs, and even torso at times are prominent and their visibility is used to convey movement and momentum, such that Faith's arms pump and the length of her steps increase with her gait, and her legs cycle and arms flail during long jumps.

With such a heavy focus on movement, it is imperative to maintain momentum, which is done by an uninterrupted, fluid flow of actions, creating a chain of moves.

The evening also featured a performance of the theme song "Still Alive," sung by Swedish singer Lisa Miskovsky (MySpace).

As of this writing, the game's meta-reviews (PS3/360) have been favorable overall, although there have been complaints focusing on the short playing time and its repetitive nature.

Special thanks to Lisa Miskovsky, EA, and Nettwerk.

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Comments (3) [rss]

"...although there have been complaints focusing on the short playing time and its repetitive nature."

A 6 hour game? Hardly worth the $60 price tag.

So is this basically Assassin's Creed set in modern times?

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You can find a cool remix of Still Alive here:
http://www.discobelle.net/2008/11/02/lisa-miskovsky-still-alive-mirrors-edge-teddybears-remix/

As for the game, it's really fun, but there is not nearly as much killing and stuff in Assassin's Creed. You're basically a messenger and you have to run around rooftops and such.

I split the cost with a friend, so I'm not sure whether or not it's worth $60. I give credit for them trying something new and not creating the usual cookie-cutter FPS.

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