
While most video/computer games are fun, they rarely enter the arena of the philosophical. Via Kotaku, we're happy to present you with an amazing exception to this- Passage. It's a game about life and death, told through pixels. We'd better let Jason Rohrer, the game's creator, explain it.
Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you (and, later in life, behind you), but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. In fact, after a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.
If you've got five minutes (yes, that's all it takes to play it), give this a shot. It'll stay with you long after you play. Just make sure to read the Creator's Statement first.
Screenshot from Passage, made by Jason Rohrer




dude that was crazy!
i was happy, then it made me go bald (in video games too? damn you!!)
and in every video game you die, but like That?
day-um bro!
thanks so much for turning us on to this!
Yeah pretty awesome. I maybe teared up a little.
Strange and touching... After my companion died, I kept going a bit but ended up turning back to her headstone and hung out with her until my time came.
Once you get attached to the girl, she really restricts you from exploring...
How true...